The conclusion I came to by attending CES, is that Microvision had the best tech for mobile projection. Its strengths give it unique advantages that are key to mobile use: size, no major heat loss, infinite focus, and I forgot to mention, no optics. Competitors will not be able to increase resolution without increasing the physical size of their panel and associated lens, and thus putting it at a disadvantage to mobile projection(size constraint). I felt the Microvision disadvantages just don't matter in mobile scenarios and the disadvantages from other products were a big deal.
On Friday morning, I got to see another Microvision exhibit: the game controllers and a 3d demo. The game gun was a lot of fun, and I think could easily make a product with mainstream adoption. The Aladdin game was also fun but didn't quite have the same immersive feel, perhaps because I'm older and it's not my type of game. Since Microvision didn't write the games, I assume the concept could be used for any other game which could open up a lot of possibilities.
And I was surprised to see the 3d demo. The demo consisted of two side-by-side SHOW WX's, a filter, a special screen and of course the glasses. This was an ability that I was not aware of, and it was pretty cool. I asked about the technology and it is made possible because it uses lasers(frickin') and their inherent, polarized light property. The filter and screen are available on the market for a couple hundred dollars. The software which does the rendering is free online, and it sounded to me like anyone with two SHOW WX's should be able to set it up fairly easily. Given what I said about the PicoP being best for mobile projection, I'm not sure if people would want to use it in a fixed manner like this, but it did demonstrates a unique ability and it was pretty sweet trick.
Sunday, January 10, 2010
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1 comments:
Thanks! Looks like you have a good time. So the green line issue should not be a SHOW stopper. Welcome back!
Betison
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